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Jones Ray

ScholarPulse 日报 2026-10-29

2026-10-29 学术简报:2 篇。论文提出TeamGym环境,用于评估和强化学习训练大模型多智能体团队决策,量化揭示了通信与检索差距,并通过RL有效诱导出了协同行为。

今日速览

序号标题来源日期主题推荐等级
1TeamGym: A Gym for Team Decision-Making by AI Agents with Distributed InformationarXiv2026-10-27RAG高
2Gym-Anything-RT: Scaling Real-Time Environments for Vision-Language AgentsarXiv2026-10-27AI-Agent高

重点论文与技术动态

1. TeamGym: A Gym for Team Decision-Making by AI Agents with Distributed Information

一句话结论

论文提出TeamGym环境,用于评估和强化学习训练大模型多智能体团队决策,量化揭示了通信与检索差距,并通过RL有效诱导出了协同行为。

核心内容

方法与数据

价值判断

摘要 Many real-world decisions require teams to integrate information distributed across participants. Yet AI agents are still primarily trained and benchmarked in isolation. We introduce TeamGym, an environment for evaluating and training language model-based agents on team decision-making problems constructed from real-world legal, finance, medical, and software engineering corpora. TeamGym introduces a method to identify a minimal set of facts, each element of which is necessary and all of which are collectively sufficient for a correct final decision, which we call pivotal information. This enables TeamGym to both control the distribution of pivotal information and track how well agents identify and integrate pivotal information when making team decisions. Examining 8 language models on 12 source corpora, we find that current AI agents often fail to effectively share information: Distributing pivotal information across participants lowers success rate by 22.9 percentage points on average relative to giving the same information to a single model (a communication gap). We also document that participants do not effectively retrieve decision-relevant information on their own: A team's success rate is lowered by a further 19.9 points when participants must identify and extract pivotal information from source material rather than receiving it directly (a retrieval gap). To help remedy these deficits, we use TeamGym to train policies through reinforcement learning on team decision loss. Across two policy-training experiments, we find that training improves final-decision quality and induces emergent coordination in participation, speaker selection, and communication, even though the reward evaluates only the final decision.

2. Gym-Anything-RT: Scaling Real-Time Environments for Vision-Language Agents

一句话结论

论文提出 Gym-Anything-RT 框架,揭示了视觉语言智能体在动态实时交互场景中存在巨大能力短板。

核心内容

方法与数据

价值判断

摘要 AI agents have made substantial progress in domains where they have a non-trivial amount of time to deliberate between actions, such as mathematics, software engineering, and performing tasks on desktop applications. It is less clear how such models fare in settings that demand real-time interaction, such as playing a video game or operating a physical device. In these settings, the environment state may evolve as the agent is reasoning, or even as the underlying model is performing a forward pass. To gain insight into the real-time interaction capabilities of vision-language agents, we introduce Gym-Anything-RT. Our key idea is to construct visual minigames that demand a portfolio of capabilities required for interactive real-time settings. Gym-Anything-RT uses an agentic pipeline to automatically generate such environments based on a taxonomy of six capabilities required for real-time interaction, including the ability to perceive the environment and act under an evolving environment state. A key feature of Gym-Anything-RT is that it allows for controlled comparison of real-time interaction capabilities: we can run the same minigame in real time, or pause or slow down the environment to relax the requirement for real-time actions. We use Gym-Anything-RT to construct 100 real-time minigames and evaluate AI agents on them. We find large capability gaps in real-time interaction. For example, GPT-6 Astra (xHigh) achieves a pass rate of only 9.0% on the real-time minigames, which rises to 75.0% when the environment is paused. We also identify intriguing behaviors by the most powerful frontier agents: for instance, when given the ability to write code, these agents write code that bypasses the need to perceive and act in real time. We publicly release Gym-Anything-RT and the generated minigames to spur further research on AI agents in real-time interactive settings.