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Jones Ray

ScholarPulse 日报 2026-10-16

2026-10-16 学术简报:2 篇。4个Gemini 4 Argon智能体通过自主编程与协作,在无人工干预下历时27小时14分击败末影龙,首度实现《我的世界》端到端自主通关。

今日速览

序号标题来源日期主题推荐等级
1A team of Gemini 4 Argon agents beats MinecraftarXiv2026-10-15RAG高
2Learning to Steer LLM Agents and Multi-Agent SystemsarXiv2026-10-15AI-Agent高

重点论文与技术动态

1. A team of Gemini 4 Argon agents beats Minecraft

一句话结论

4个Gemini 4 Argon智能体通过自主编程与协作,在无人工干预下历时27小时14分击败末影龙,首度实现《我的世界》端到端自主通关。

核心内容

方法与数据

价值判断

摘要 We placed four Gemini 4 Argon agents in a sandboxed Minecraft survival world and gave them one goal: defeat the Ender Dragon. Each agent controlled a player via an open-source library called Mineflayer and coordinated with its teammates through in-game chat and shared memory. No one assigned roles or wrote game logic. The agents planned, wrote, and debugged every program themselves. Researchers could watch the run on a live dashboard and pause or stop it at any time, but they had no cause to intervene. Starting from a randomly generated world on Easy difficulty, the team wrote 2,783 programs and defeated the dragon in 27 hours and 14 minutes, dying 605 times along the way. To our knowledge, this is the first end-to-end autonomous completion of Minecraft by AI agents, achieved using only the standard Mineflayer library without pre-scouted seeds or other game-specific tools written by humans. Winning required the agents to keep a coherent plan across thousands of dependent steps for more than a day. Complex real-world software engineering and enterprise tasks demand the same long-horizon coding and multi-agent coordination. We describe the setup, how the run unfolded, the team's strategies (dividing the work, sharing what they learned, recovering each other's items), and the limits of the result.

2. Learning to Steer LLM Agents and Multi-Agent Systems

一句话结论

本文提出一种引导智能体(steering agent),通过快慢双路径机制在线纠正大模型智能体系统的“目标漂移”,显著提升长程任务的执行性能与效率。

核心内容

方法与数据

价值判断

摘要 Large language model (LLM)-based agents and multi-agent systems increasingly tackle complex tasks through long-horizon tool use and inter-agent collaboration. However, these systems are prone to deviating from the overall goal as execution unfolds, which wastes execution resources and leads to undesired outcomes, a failure termed goal drift. In this work, we propose a steering agent that supervises execution on the fly and steers the system back on track when drift occurs. The steering agent observes the execution context, deciding when to intervene with a low-cost fast path and how to intervene with a high-cost slow path. To unlock its steering intelligence, the ability to assess goal drift and generate effective interventions, we jointly train the two paths with reinforcement learning, combining a pairwise ranking objective with group-relative policy optimization (GRPO). Experiments on information-seeking search tasks show that the steering agent provides effective supervision for both single-agent and multi-agent systems, improving their performance and efficiency. The learned steering intelligence generalizes to out-of-domain tasks, transfers to unseen executors, and supports controllable intervention frequency without retraining.