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Jones Ray

ScholarPulse 日报 2026-10-07

2026-10-07 学术简报:2 篇。本文提出对抗性启发式学习(AHL)范式与AAArena基准,证明固定权重的AI智能体仅靠修正可执行策略,即可在部分对抗游戏中登顶人类天梯。

今日速览

序号标题来源日期主题推荐等级
1Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent CompetitionarXiv2026-10-08AI-Agent高
2DataSense-Bench: The First Step Toward an AI ScientistarXiv2026-10-08AI-Agent高

重点论文与技术动态

1. Can AI Agents Learn Their Way to the Top? Evaluating Heuristic Learning in a Long-Running Game Agent Competition

一句话结论

本文提出对抗性启发式学习(AHL)范式与AAArena基准,证明固定权重的AI智能体仅靠修正可执行策略,即可在部分对抗游戏中登顶人类天梯。

核心内容

方法与数据

价值判断

摘要 Adversarial games have driven advances from heuristic search to reinforcement learning, yet learning and adapting strategies from limited samples remain challenging. AI agents offer an alternative by turning game experience into revisions of executable policies. Building on heuristic learning (HL), we formalize Adversarial Heuristic Learning (AHL), a paradigm that uses AI agents as learning engines to refine game policies and supporting software while keeping model weights fixed. We introduce AAArena, a benchmark comprising 12 authentic adversarial games and 1,920 archived human programs, with an evaluation protocol modeled on real-world game competitions. Agents interpret rules, choose opponents, analyze replays, and revise game agents to achieve their highest ranking within fixed match and evaluation budgets. We evaluate \val{completedmodels} model and harness configurations: Opus5.5 with Claude Code earns 6 gold medals, while no evaluated configuration tops the remaining 6 human ladders. Performance is generally weaker in games with more complex rule specifications. Further experiments show that opponent selection and dense feedback support policy improvement, and that agents learn from both on-policy replays of their own matches and off-policy replays of other players' matches. These results highlight HL's potential in adversarial games and identify persistent challenges in game understanding, strategy implementation, and long-horizon policy development.

2. DataSense-Bench: The First Step Toward an AI Scientist

一句话结论

本文提出DataSense-Bench,旨在评估AI智能体挑选微调数据并预测性能的“数据感知”能力,发现当前模型相比随机选择提升有限且跨任务表现不稳定。

核心内容

方法与数据

价值判断

摘要 As claims about recursive self-improvement (RSI) and artificial general intelligence (AGI) proliferate, we ask a simple question: do frontier AI models have a sense of data, i.e., can they reliably select the right data for training? We introduce DataSense-Bench to study this capability through the fundamental problem of data selection and performance forecasting in machine learning. We ask AI agents to select and rank candidate training subsets that can be used to fine-tune a small LLM model. Agents are allowed to inspect the data, write and execute analysis code, and run model forward passes, but can not train the model or access the actual evaluation tasks. We then fine-tune the base model on each selected subset and evaluate its post-training performance under a standardized protocol. We instantiate the benchmark in terminal problem solving and tool use, selecting trajectories from OpenThoughts-Agent and EnvScaler and evaluating on TBLite and BFCL, respectively. We then evaluate the agents along two complementary dimensions: the post-training performance of the top-ranked subset, reflecting the ability to identify high-value training data, and ranking accuracy, reflecting the ability to predict the relative performance of the selected subsets. In our experiments, selection gains over random selection are limited; agents do not reliably rank their selected groups, and ranking ability does not hold consistently across tasks: Astra identifies the best group in all three tool-use runs but in only one of three terminal runs. Analysis of execution traces on both tasks shows that agents often use similar data signals while interpreting their training value differently.